rust.wiki
Live data for the game Rust: skin prices and history, items, item store, loot tables, servers.
What it does
rust.wiki is an MCP server, a connector that lets an AI assistant use it as a tool. It is hosted: an assistant connects to it over the internet, nothing to install.
No capability identified yet from its description.
Facts come from the Official MCP Registry, as declared by the publisher. Capabilities are matched automatically (low confidence). None of this is a test of the tool.
At a glance
How to connect
As declared in the Official MCP Registry · hosted endpoint tested by Electra Index 2h ago (live check)Hosted endpoint
https://rust.wiki/mcpstreamable-http
In Claude Code: claude mcp add --transport http rust-wiki https://rust.wiki/mcp
MCP settings (Claude Desktop, Cursor and other MCP clients)
{
"mcpServers": {
"rust-wiki": {
"url": "https://rust.wiki/mcp"
}
}
}Live check
Electra Index connected to the hosted endpoint 2h agoONLINE rust.wiki answered an MCP connection on 25 Oct 2026 and introduced itself as rust-wiki 1.0.0 (MCP protocol 2025-06-18).
35 tools offered to AI assistants
search_items· Item name / shortname typeahead. Up to 25 live items matching `q`, best match first: a case-insensitive substring match on the display name OR the shortname, plus trigram similarity on the display name so typos still resolve (`asault` findsbrowse_items· Browse or search the item catalogue. One page of live items (seasonal, obsolete and unreleased items are excluded from browsing but still resolve by shortname). Each result carries `shortname`, `display_name`, `category`, `icon_url` and `isget_item· Full item detail bundle. Everything the item page shows, in one response: `item` (name, description, category, icon, stack size, despawn seconds, craftable flag), `recipe` (components with quantities), `blueprint_costs` (unlock source, scraget_item_skins· All skins for an item, priced. Every skin for one base item, most expensive first (unpriced skins last, then by name) - the same list and order as the Skins tab on the item page. Each skin carries `itemdefid`, `name`, `icon_url`, `market_hasearch_skins· Skin name typeahead. Up to 10 skins whose name matches `q`, best match first (the same ILIKE + trigram search the site's search boxes use). Each result is `{itemdefid, name, icon_url}`; use the `itemdefid` with the other skin endpoints. Forbrowse_skins· Browse skins with the site's filters and sorts. One page of skin cards exactly as the /skins browser shows them: `itemdefid`, `name`, icons, `category`, `item_collection`, `market_hash_name`, flags (`is_twitch_drop`, `is_limited_time`, `marget_skin· Full skin detail: price, order book, history, cross-market prices. Everything the skin's wiki page shows, as data. `skin` is the full catalogue record (creator, workshop title and dates, collection, flags, store price and availability, crafget_skin_price· Live price, order book depth, extremes and 7d/30d change for one skin. The compact price card the rust.wiki Discord bot's /price command shows, as data. All prices are integer USD cents: `price_cents` (the canonical wiki price - Steam's lowget_skin_price_history· Steam sale history for one skin. Steam Community Market's own sale history for the skin, scraped from Steam's listing page: `points` of `{recorded_at, price, volume}` where `price` is Steam's median sale price for that interval in cents andlist_skin_collections· Skin collections with counts and values. Every skin collection (about 750, e.g. `Forest Raiders`, `Abyss`): `name`, `count` (members), `total_value` and `avg_value` (cents, over the priced members only; null when nothing in it is priced) anget_skin_collection· One collection with all its skins. The collection's `name`, `slug`, `count`, `total_value` and `avg_value` (cents), `released` (the earliest member's store-acceptance date) and `skins`: every member as `{itemdefid, name, icon_url, rarity, cfind_skin_deals· Executable buy-on-marketplace, sell-on-Steam flips. Every skin that can be bought on a third-party marketplace for less than it nets on Steam Community Market right now, as rust.wiki/skins/deals computes it. Per deal: `buy_market` and `buy_
Show 23 more
get_market_cap· Market cap of the Rust skin market. The rust.wiki Market Cap page as data: `total_value` (cents), `skin_count`, `unit_count`, `by_category` (`{category, value}`) and `top`, every skin ranked by value with `{itemdefid, name, icon_url, price,get_market_movers· Stonking, crashing and most-anticipated skins. The rust.wiki Insights page: `stonking` - the 10 skins trading closest to (or above) their all-time high, `crashing` - the 10 closest to their all-time low (each `{itemdefid, name, icon_url, prget_item_store· The current Rust item store. What is purchasable in Rust's item store right now, in the three sections the wiki shows: `limited_time` (this week's rotation, most Workshop subscribers first), `general` (the permanent catalogue) and `dlc_packget_item_store_history· Past item-store rotations. Every weekly rotation, newest first (the open one included): `id` (the rotation slug, `YYYY-MM-DD-HHMM`, or `General` for the permanent catalogue), `name` (Facepunch's label when it had one, usually null), `start`get_store_rotation· One rotation's full item list. One rotation as the wiki's /store/rotation page shows it: `rotation` (`id`, `name`, `start`, `end`, `itemdefid_count` - the number of items that still resolve in the catalogue) and its items split into `limitesearch_workshop· Browse or search Workshop submissions. One page of submissions. Each carries `workshopid` (the Steam published-file id), `title`, `author_steamid64`, `preview_image_url`, `submitted_at` (UTC ISO-8601, may be null), `accepted` and `accepted_list_monuments· All 60 fixed monuments. Every fixed-location monument, alphabetical, in one response (no pagination - the set is 60 and static). Each carries `slug`, `name`, `tier` (1-3, null for safe zones and minor monuments), `is_safezone`, `has_radiatiget_monument· One monument with its loot sources. The same fields as `/monuments` for one monument plus `loot_sources`: every crate/NPC loot table that spawns at it (`id`, `name`, `drop_count`), alphabetical - fetch each with `/loot-tables/{id}`. Cachedlist_loot_sources· Every loot source (crates, NPCs, barrels). One page of loot sources, alphabetical. Each carries `id`, `name` (Facepunch's own loot-table name, e.g. `Elite Tier Crate`), `drop_count` (how many distinct items it can drop) and `icons` (the icoget_loot_table· One loot table with every drop. The loot source's `id` and `name` plus `drops`, highest chance first: for each item `shortname`, `display_name`, `icon_url`, `chance_pct` (0-100), `amount_min`/`amount_max` and, for items that spawn damaged,get_cctv_codes· CCTV camera codes by monument. The 12 monuments with working CCTV cameras and their Computer Station identifiers (60 codes). `codes` are the literal in-game console codes; when `randomized` is true the trailing `****` is a per-wipe random 4search_commands· Console and server commands. One page of Rust console/server commands, alphabetical. Each carries `command`, `syntax`, `description`, `category` (Rust's own ConVar namespace, e.g. `server`, `gather`), `command_type` (`command` or `variable`search_world_entities· World entities: animals, NPCs, resource nodes. One page of world entities (anything not tied to one monument), alphabetical. Each carries `slug`, `display_name`, `is_npc`, `npc_hp` (null for resources) and `icon_url`. Cached for one hour.get_world_entity· One world entity with its loot. The entity's `slug`, `display_name`, `is_npc`, `npc_hp`, `icon_url` and `loot_source_id` (null when it drops nothing), plus `drops` - its five likeliest drops (`shortname`, `display_name`, `icon_url`, `chanceget_building_piece· One building piece: costs, durability, siblings. The piece's `slug`, `display_name`, `grade`, `health` and `decay_hours`, plus `costs` (`build`, `repair` and `upkeep` lists of `item_name`, `amount` or `min_amount`/`max_amount`, with `shortnget_raid_costs· Raid cost table: explosives and sulfur per building piece. The dataset behind the raid calculator. `explosives` lists every explosive the building durability data covers: `shortname`, `name`, `icon_url`, `group` (`staples`, `other` or `siegget_upkeep_rules· Upkeep decay brackets and decay times. Rust's dedicated-server upkeep defaults (the `decay.bracket_*` and `decay.duration_*` ConVars, as most servers run them). `brackets` are applied in order to a base's block count: the first 15 blocks coget_rust_updates· Facepunch's Rust updates and devblogs. Every post from rust.facepunch.com/news, newest first. Each carries `slug`, `title`, `summary`, `category` (`devblog`, `news`, `update`, ...), `published_date` (UTC date), `thumbnail_url`, `url` (the osearch_servers· Browse, filter and search the server list. One page of servers with the same filters, ordering and five-minute cache as the servers.rustprofit.com list and its hub pages (/country/de, /vanilla, /solo, /gather/2x ...). Each result is the fulget_top_servers· Most populated servers right now. The online servers with the most players right now - the same query behind the rust.wiki Discord bot's `/servers` command - as a compact list: `id`, `name`, `players`, `max_players`, `country` and the serveget_recent_wipes· Recently wiped servers. Wipes detected across every online server in the window, newest first - the feed behind servers.rustprofit.com/wipes. A wipe is detected when a server's `world_seed` or `world_size` changes between two polls, or whenget_server· One server in full. Everything the server's page shows except the live player names: the full public record (see `/servers`) read fresh, plus `votes`, `rating` (1-5 average) and `rating_count`, the last ten detected `wipes` (newest first, wget_data_freshness· When each dataset last changed and how often it refreshes. The quota-saver: for every dataset the API serves, `updated_at` (the newest timestamp actually in the table, UTC) and `refresh_seconds` (how often it can change), with the endpoints
What "online" means: the server answered an MCP connection at the time of the check. It is not a guarantee of security, quality or continuous uptime. How we test: we open an MCP session and ask for the tool list, as an AI assistant would. We never run a tool and never send a key. Checked every few days. Method
Is this your server? Monitoring Pro: a check every 30 minutes and an email within the hour when it stops answering. Launch offer: $39.99 once, for life.
Facts & evidence
Each fact shows where it was seen and when.| Fact | Value | Evidence | Source | Last confirmed |
|---|---|---|---|---|
| Hosted endpoint | https://rust.wiki/mcp | DECLARED | SRC-001 Official MCP Registry | 1h ago |
| Local install (package) | no | DECLARED | SRC-001 Official MCP Registry | 1h ago |
| Remote access (hosted) | yes | DECLARED | SRC-001 Official MCP Registry | 1h ago |
| Website | https://rust.wiki/mcp | DECLARED | SRC-001 Official MCP Registry | 1h ago |
| Registry status | active | DECLARED | SRC-001 Official MCP Registry | 1h ago |
| Version | 1.0.0 | DECLARED | SRC-001 Official MCP Registry | 1h ago |
| MCP server | yes | DECLARED | SRC-001 Official MCP Registry | 1h ago |
Change history
- NEW25 Oct 2026first seen in the index
Is this page accurate?
Flag it and our robot re-checks the official source. Reports never change a score.Is rust.wiki still online?
Free alerts · no accountQuestions about rust.wiki
How do I connect rust.wiki?
Use the hosted endpoint https://rust.wiki/mcp in your assistant's MCP settings. The exact settings are in "How to connect" above, as declared in the Official MCP Registry.
What tools does rust.wiki offer?
When Electra Index connected on 25 Oct 2026, it listed 35 tools: search_items, browse_items, get_item, get_item_skins, search_skins, browse_skins, get_skin, get_skin_price and more. The full list is in "Live check" above.
Is rust.wiki online?
Yes. Its hosted endpoint answered an MCP connection from Electra Index 2h ago.