Multiplayer Agent
Make any browser game multiplayer and host it at a share link. No account needed to start.
What it does
Multiplayer Agent is an MCP server, a connector that lets an AI assistant use it as a tool. It is hosted: an assistant connects to it over the internet, nothing to install.
From the publisher's description, Electra Index matched it to one capability: browser automation. That makes it a candidate for tasks such as book appointments online or collect data behind logins.
Facts come from the Official MCP Registry, as declared by the publisher. Capabilities are matched automatically (low confidence). None of this is a test of the tool.
At a glance
How to connect
As declared in the Official MCP Registry · hosted endpoint tested by Electra Index 32m ago (live check)Hosted endpoint
https://api.multiplayeragent.com/mcp?src=registrystreamable-http
In Claude Code: claude mcp add --transport http multiplayer-agent https://api.multiplayeragent.com/mcp?src=registry
MCP settings (Claude Desktop, Cursor and other MCP clients)
{
"mcpServers": {
"multiplayer-agent": {
"url": "https://api.multiplayeragent.com/mcp?src=registry"
}
}
}Live check
Electra Index connected to the hosted endpoint 32m agoONLINE Multiplayer Agent answered an MCP connection on 26 Oct 2026 and introduced itself as multiplayer-agent 0.1.0 (MCP protocol 2025-06-18).
10 tools offered to AI assistants
create_game· Mint a new game (publishable key) under your studio (secret key). Returns its publishableKey + wsEndpoint. Point a client at the new key, or scope this MCP to it by passing the x-mp-game header.list_games· List the games (publishable keys) under your studio, with labels and per-game settings. Marks which game is `primary` (the one unnamed calls fall back to) and which one this connection is currently pointed at.set_game_name· Set a human-readable name for a game (the `game` argument, else the x-mp-game header, else your only game). The name shows in your dashboard: call this when you start building so the game isn't unnamed. Refuses to guess when the studio hasdefine_room_type· Create or replace the spec for a room (validation/types/defaults). Returns connection info. Omit fields entirely for a fully schemaless room.get_connection_info· Returns { wsEndpoint, roomName, publishableKey, adsPublisherId } for wiring a client. adsPublisherId is your BYO Google Ads id (embed it if set). Check the returned `target` names the game you meant before shipping the key.get_client_snippet· Returns a complete single-file HTML game wired to this room: realtime movement plus an anonymous (claimable) player, a saved color (datastore), and a click leaderboard. Write it to disk and open it. The game it is wired to is stamped in a cget_sdk_reference· Returns the full SDK reference (markdown) wired to ONE game's key/endpoints: realtime rooms, player identity (anonymous + claim/login), the datastore (saves/stats/inventory), leaderboards, player-created content (level sharing / UGC), and dpublish_game· Host the game's files at a public share link, https://<slug>.play.multiplayeragent.com/ (the game's own origin; the slug comes from the game's name and never changes). Send every file the game needs: an index.html at the root plus any JS/CSconnect_account· Connect this keyless session to the user's own account, the way `gh auth login` works. Ask for their email first and pass it (it prefills the page). Returns a one-time url and a code: open the url in their browser yourself and tell them theclaim_studio· This connection has no account: it builds into an unclaimed studio. Returns the claim link to give the user (a free sign-up or log-in that moves the studio's games into their own account), when the studio expires, and whether it has been cl
What "online" means: the server answered an MCP connection at the time of the check. It is not a guarantee of security, quality or continuous uptime. How we test: we open an MCP session and ask for the tool list, as an AI assistant would. We never run a tool and never send a key. Checked every few days. Method
Is this your server? Monitoring Pro: a check every 30 minutes and an email within the hour when it stops answering. Launch offer: $39.99 once, for life.
Tasks it helps with
Share of each task's required capabilities it covers| Book appointments online Browser Automation | 50% |
| Collect data behind logins Browser Automation | 50% |
| Fill web forms automatically Browser Automation | 50% |
| Test web applications Browser Automation | 50% |
| Buy products online Browser Automation | 33% |
| Compare products online Browser Automation | 33% |
Similar tools
Listed for the same task: book appointments online- Playwright E2E MCPREMOTELOCALDiagnose and fix Playwright tests: CI reports, traces, verified fixes, flaky verdicts, audits
- Novada MCPREMOTELOCALOne MCP server for all web data. Scrape, search, crawl, and AI research in one install
- FableCutREMOTELOCALZero-dependency browser video editor AI agents drive via a JSON timeline over MCP; ffmpeg export
- SmittyHQREMOTELOCALFamily calendars, tasks, reminders, and pickup coordination for your AI assistant
- Mailbox MCPREMOTELOCALRead, send, file and search email in any Gmail, Microsoft 365 or IMAP mailbox, plus its calendar
- mantisREMOTELOCALThe web as short, numbered text for AI agents: a lean browser interface over Playwright
Ready-made AI agents
- $20/mo
- Free plan
- Apify82$19/mo · free plan
Facts & evidence
Each fact shows where it was seen and when.| Fact | Value | Evidence | Source | Last confirmed |
|---|---|---|---|---|
| Hosted endpoint | https://api.multiplayeragent.com/mcp?src=registry | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| Local install (package) | no | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| Remote access (hosted) | yes | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| Website | https://multiplayeragent.com/mcp | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| Repository | https://github.com/natepac/multiplayer-agent | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| Registry status | active | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| Version | 1.0.1 | DECLARED | SRC-001 Official MCP Registry | 52m ago |
| MCP server | yes | DECLARED | SRC-001 Official MCP Registry | 52m ago |
Change history
- NEW26 Oct 2026first seen in the index
Is this page accurate?
Flag it and our robot re-checks the official source. Reports never change a score.Is Multiplayer Agent still online?
Free alerts · no accountQuestions about Multiplayer Agent
How do I connect Multiplayer Agent?
Use the hosted endpoint https://api.multiplayeragent.com/mcp?src=registry in your assistant's MCP settings. The exact settings are in "How to connect" above, as declared in the Official MCP Registry.
What tools does Multiplayer Agent offer?
When Electra Index connected on 26 Oct 2026, it listed 10 tools: create_game, list_games, set_game_name, define_room_type, get_connection_info, get_client_snippet, get_sdk_reference, publish_game and more. The full list is in "Live check" above.
Is Multiplayer Agent online?
Yes. Its hosted endpoint answered an MCP connection from Electra Index 32m ago.
What can I use Multiplayer Agent for?
Based on its description, it is most relevant to: book appointments online, collect data behind logins, fill web forms automatically, test web applications.