List your agent

Multiplayer Agent

MCP server · hosted · v1.0.1 · com.multiplayeragent/multiplayer-agent
Online · tested 32m agoNEW · 1h agoSeen in the registry 52m ago

Make any browser game multiplayer and host it at a share link. No account needed to start.

What it does

Multiplayer Agent is an MCP server, a connector that lets an AI assistant use it as a tool. It is hosted: an assistant connects to it over the internet, nothing to install.

From the publisher's description, Electra Index matched it to one capability: browser automation. That makes it a candidate for tasks such as book appointments online or collect data behind logins.

Facts come from the Official MCP Registry, as declared by the publisher. Capabilities are matched automatically (low confidence). None of this is a test of the tool.

At a glance

Hosted (remote)YES
Local installNO
Version1.0.1
PriceNot in the registry
First seen26 Oct 2026
Last checked52m ago

How to connect

As declared in the Official MCP Registry · hosted endpoint tested by Electra Index 32m ago (live check)

Hosted endpoint

  • https://api.multiplayeragent.com/mcp?src=registry streamable-http

In Claude Code: claude mcp add --transport http multiplayer-agent https://api.multiplayeragent.com/mcp?src=registry

MCP settings (Claude Desktop, Cursor and other MCP clients)

{
  "mcpServers": {
    "multiplayer-agent": {
      "url": "https://api.multiplayeragent.com/mcp?src=registry"
    }
  }
}

Live check

Electra Index connected to the hosted endpoint 32m ago

ONLINE Multiplayer Agent answered an MCP connection on 26 Oct 2026 and introduced itself as multiplayer-agent 0.1.0 (MCP protocol 2025-06-18).

10 tools offered to AI assistants

  • create_game · Mint a new game (publishable key) under your studio (secret key). Returns its publishableKey + wsEndpoint. Point a client at the new key, or scope this MCP to it by passing the x-mp-game header.
  • list_games · List the games (publishable keys) under your studio, with labels and per-game settings. Marks which game is `primary` (the one unnamed calls fall back to) and which one this connection is currently pointed at.
  • set_game_name · Set a human-readable name for a game (the `game` argument, else the x-mp-game header, else your only game). The name shows in your dashboard: call this when you start building so the game isn't unnamed. Refuses to guess when the studio has
  • define_room_type · Create or replace the spec for a room (validation/types/defaults). Returns connection info. Omit fields entirely for a fully schemaless room.
  • get_connection_info · Returns { wsEndpoint, roomName, publishableKey, adsPublisherId } for wiring a client. adsPublisherId is your BYO Google Ads id (embed it if set). Check the returned `target` names the game you meant before shipping the key.
  • get_client_snippet · Returns a complete single-file HTML game wired to this room: realtime movement plus an anonymous (claimable) player, a saved color (datastore), and a click leaderboard. Write it to disk and open it. The game it is wired to is stamped in a c
  • get_sdk_reference · Returns the full SDK reference (markdown) wired to ONE game's key/endpoints: realtime rooms, player identity (anonymous + claim/login), the datastore (saves/stats/inventory), leaderboards, player-created content (level sharing / UGC), and d
  • publish_game · Host the game's files at a public share link, https://<slug>.play.multiplayeragent.com/ (the game's own origin; the slug comes from the game's name and never changes). Send every file the game needs: an index.html at the root plus any JS/CS
  • connect_account · Connect this keyless session to the user's own account, the way `gh auth login` works. Ask for their email first and pass it (it prefills the page). Returns a one-time url and a code: open the url in their browser yourself and tell them the
  • claim_studio · This connection has no account: it builds into an unclaimed studio. Returns the claim link to give the user (a free sign-up or log-in that moves the studio's games into their own account), when the studio expires, and whether it has been cl

What "online" means: the server answered an MCP connection at the time of the check. It is not a guarantee of security, quality or continuous uptime. How we test: we open an MCP session and ask for the tool list, as an AI assistant would. We never run a tool and never send a key. Checked every few days. Method

Is this your server? Monitoring Pro: a check every 30 minutes and an email within the hour when it stops answering. Launch offer: $39.99 once, for life.

Tasks it helps with

Share of each task's required capabilities it covers
Book appointments online
Browser Automation
50%
Collect data behind logins
Browser Automation
50%
Fill web forms automatically
Browser Automation
50%
Test web applications
Browser Automation
50%
Buy products online
Browser Automation
33%
Compare products online
Browser Automation
33%

Similar tools

Listed for the same task: book appointments online
  • Diagnose and fix Playwright tests: CI reports, traces, verified fixes, flaky verdicts, audits
  • Novada MCPREMOTELOCAL
    One MCP server for all web data. Scrape, search, crawl, and AI research in one install
  • FableCutREMOTELOCAL
    Zero-dependency browser video editor AI agents drive via a JSON timeline over MCP; ffmpeg export
  • SmittyHQREMOTELOCAL
    Family calendars, tasks, reminders, and pickup coordination for your AI assistant
  • Mailbox MCPREMOTELOCAL
    Read, send, file and search email in any Gmail, Microsoft 365 or IMAP mailbox, plus its calendar
  • mantisREMOTELOCAL
    The web as short, numbered text for AI agents: a lean browser interface over Playwright

Ready-made AI agents

An MCP server is a connector you add to your own assistant. These are finished products that do the same job for you:

Facts & evidence

Each fact shows where it was seen and when.
FactValueEvidenceSourceLast confirmed
Hosted endpointhttps://api.multiplayeragent.com/mcp?src=registryDECLAREDSRC-001 Official MCP Registry52m ago
Local install (package)noDECLAREDSRC-001 Official MCP Registry52m ago
Remote access (hosted)yesDECLAREDSRC-001 Official MCP Registry52m ago
Websitehttps://multiplayeragent.com/mcpDECLAREDSRC-001 Official MCP Registry52m ago
Repositoryhttps://github.com/natepac/multiplayer-agentDECLAREDSRC-001 Official MCP Registry52m ago
Registry statusactiveDECLAREDSRC-001 Official MCP Registry52m ago
Version1.0.1DECLAREDSRC-001 Official MCP Registry52m ago
MCP serveryesDECLAREDSRC-001 Official MCP Registry52m ago

Change history

  • NEW26 Oct 2026
    first seen in the index

Is this page accurate?

Flag it and our robot re-checks the official source. Reports never change a score.

Are you the publisher of Multiplayer Agent?

Free · show your listing

An independent listing builds trust with your buyers. Announce it, and add the badge to your website or README.

Announce it on LinkedInListed on Electra Index
<a href="https://electraindex.com/mcp/multiplayer-agent?utm_source=badge&utm_medium=share&utm_campaign=listing"><img src="https://electraindex.com/api/badge/multiplayer-agent" alt="Listed on Electra Index"></a>

Questions about Multiplayer Agent

How do I connect Multiplayer Agent?

Use the hosted endpoint https://api.multiplayeragent.com/mcp?src=registry in your assistant's MCP settings. The exact settings are in "How to connect" above, as declared in the Official MCP Registry.

What tools does Multiplayer Agent offer?

When Electra Index connected on 26 Oct 2026, it listed 10 tools: create_game, list_games, set_game_name, define_room_type, get_connection_info, get_client_snippet, get_sdk_reference, publish_game and more. The full list is in "Live check" above.

Is Multiplayer Agent online?

Yes. Its hosted endpoint answered an MCP connection from Electra Index 32m ago.

What can I use Multiplayer Agent for?

Based on its description, it is most relevant to: book appointments online, collect data behind logins, fill web forms automatically, test web applications.